About 2018-01-24T22:41:29+00:00

A Little about me

I’m a diligent 3d artist with a detailed understanding of both organic and hard-surface modelling capable of efficient topology, UVs, and textures for both gaming environments, and animations. 3D modelling has been a hobby of mine for around 8 years but with education, my skills have been improved and broadened to consist of characters, lighting, basic animation, and basic rigging.

Modeling

100

Texturing

85

Sculpting

92

Lighting

75

Rigging

40

Animation

55

Compositing

25

Software

  • Maya

  • 3ds Max

  • Mudbox

  • ZBrush

  • Substance

  • Photoshop

  • Adobe Illustrator

  • Nuke

Experience

– 3D Modeler | Freelance

Made dozens of weapon concepts, armor concepts, weapon models, and several armor models complete with stylized textures and rigs on commission as a crucial part of a team working on a common development platform with FPS and MMO interests. I was in charge of looking at a development team’s existing assets, determining a stylization to copy, create concepts, model, and texture while meeting the demands of the team’s supervisor. Everything was made according to the flow of work down the pipeline to ensure development stayed on schedule.

– Graphic Artist | Circuitbloom

Worked as a website startup’s graphic designer. Used Autodesk Maya, and various Adobe software to pitch webpages, banners, and logos to clients. Made several concepts per pitch to clients and finalized them to be passed onto the backend.

Education

Full Sail University, Orlando Florida

2018 Bachelor’s Degree in Computer Animation

– Modeling Specialization

New Tech High @ Coppell

Hard Surface, Character, Lighting, Texturing

Contact me if you have any questions about my work or are interested in hiring me on for a project!

Contact Me