A Little about me
I’m a diligent 3d artist with a detailed understanding of both organic and hard-surface modelling capable of efficient topology, UVs, and textures for both gaming environments, and animations. 3D modelling has been a hobby of mine for around 8 years but with education, my skills have been improved and broadened to consist of characters, lighting, basic animation, and basic rigging.
Full Sail University, Orlando Florida
2018 Bachelor’s Degree in Computer Animation
– Modeling Specialization
New Tech High @ Coppell
Hard Surface, Character, Lighting, Texturing
Contact me if you have any questions about my work or are interested in hiring me on for a project!